![]() The game wasn’t fit for newcomers (those looking to mess around in arcade mode) and even higher-end players weren’t seeing the fun in the game. Just about everyone was unhappy with Street Fighter. Bad input lag, & therefore harder to whiff punish, & therefore less risk whiffing crush counter buttons Not enough character expressiveness (hard to play one character differently) Not enough character diversity (few gameplans/archetypes) Even on the core gameplay side, hardcore fans were finding many flaws with the game, which resulted in a rather tame and boring experience when compared with the rest of the series. There was no arcade mode to be found and Capcom’s promises of a cinematic story, similar to Mortal Kombat and Injustice, didn’t materialize at launch. If you weren’t there, good for you, because you would have been stuck with strictly offline versus mode, half-baked character story modes, and a survival mode that would bore anyone after one go. The game was fun, no doubt, but I remember starting the game up and noticing how embarrassingly dry the package was initially. ![]() Street Fighter 5‘s vanilla release was met with mixed reviews from critics and fans, with many citing the same issues. ![]() But perseverance from Capcom showed us how a mediocre game can transform into a classic through its lifetime. It had to contend with a rough launch and its producer exiting the series after 30 years. While Street Fighter 5 is fondly thought of today, it wasn’t always that way. Street Fighter 5 was initially released on February 16, 2016, and as of November 29, 2021, the game has added its final DLC character. ![]()
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